AI Insights · Timothy · October 2025
Top Science Games in Ireland Q3 2025: Unified Platform Performance
Explore the performance trends of the top science games in Ireland during Q3 2025, including download, revenue, and user activity metrics.
In the third quarter of 2025, the top science games on a unified platform in Ireland showcased varied performance metrics. Here's a closer look at how these games fared in terms of downloads, revenue, and active users.
Plague Inc. by Ndemic Creations experienced fluctuations in both downloads and revenue. Weekly revenue peaked at around $306 in early July but saw a decline towards the end of September, reaching approximately $188. Downloads hit a high of 310 in early August, with a gradual decrease to 131 by late September. The game maintained a fairly stable active user base, peaking at 641 in early August before declining to 393.
Cell to Singularity: Evolution from Computer Lunch had a steady revenue stream, peaking at $138 in late August. Despite low download numbers, with a maximum of 29, active users showed a subtle decline from 197 to 156 over the quarter.
Jetpack Joyride by Halfbrick Studios saw a noticeable rise in downloads, peaking at 247 by the end of September. Revenue reached a high of $96 in mid-August. Active users increased significantly, starting at 456 and ending at 826, indicating strong engagement.
Homo Evolution from Azur Interactive Games Limited maintained consistent revenue, with a peak of $48. Downloads were minimal, but active users remained somewhat stable, peaking at 36 in late August.
Inventioneers by Filimundus AB showed a gradual increase in revenue, reaching $58 in early September. Despite low download numbers, the revenue trend suggests other forms of monetization were effective.
These insights, sourced from Sensor Tower, highlight the diverse performance trends of leading science games in Ireland. For more detailed analytics, visit Sensor Tower's platform.